All of this confusion is handled slickly with your sneak, an arm-bound computer that keeps track of major events, holds a map, keeps your inventory, and calls your Slider, a car which you can drive around the areas in Phaenon, or have drive you to the next major destination. It's a vast world, which can quickly become overwhelming - but don't worry, the designers have taken good care of you. Though at its core the game is still very, very linear (most of the time, you must find object A to unlock or open object B, there are a variety of side-quests that you can take on at your leisure, including a secret fighting tournament that can easily take up hours of your time on its own. If you liked the Dreamers song that you heard, why not track it down at a shop and buy the Transcan single? Find a Transcan player, and you're able to listen to the complete song while you're sifting through someone's else laundry for keys, weapons, and money (uh, at least that's what I like to do). The performance is one of the most incredible pieces of the game, since A: You're able to sit and watch a complete song, with lip-synced singing and dancing in the middle of a game, just because - and B: It's David Bowie who's doing the singing in the game with his bandmates, as the band "The Dreamers." The detail level becomes more an more incredible the farther you play. Buy some supplies at the drugstore, grab some Kloops at the local grill, buy some poetry at the local bookstore, or go see a song at Harvey's bar. You're first instinct is to run around every alleyway, and check out every shop, and for the first time in a game, you're allowed to do just that. And more importantly, it feels like a true foreign city. What a Wonderful Word This Could Be Forget the fighting and the shooting, and you've got one of the largest adventure games (in terms of sheer territory) to date. But is it really a hybrid? Not really - think of it more as an adventure game with some big, big bonuses. Even if they were bad, you don't spend enough time in either action sequence to detract heavily from the overall gameplay, but thankfully, they both become more entertaining and elaborate as the game progresses. The fighting game comes out on top though, with some fun combos to learn, and nice animation for the characters as they brawl it out everywhere from apartments to supermarkets.
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Though the shooter is heavily scripted (enemies come out in the same way at the same places), it's still a fun, but simple, piece of action. Though you'll spend the bulk of your time exploring the vast cities that make up Phaenon, you'll also have the chance to take out enemies in a first-person mode, and fight them in hand to hand combat using combos and techniques similar to console fighters like Tekken. On top of being able to switch bodies, the number one gossip among fans about Omikron is that it's the first real "all-in-one" gaming concept in years to come around. And guess who has to stop him? I don't want to spoil anything else for you, but the plot becomes more and more confusing as the story goes on, adding characters, companies, and creatures to the list of characters that become involved in the city of Omikron and its neighboring sections. Seems that it's all a big trap to get outsiders into the world of Phaenon, which has become inhabited by demons who walk among the humans and steal their souls, sending them into eternal damnation in order to feed ASTAROTH, a might big beast bent on ruling the world. Which is all fine and good, except for that part about the demons. Transfer your soul to his, and you have a chance to help out a universe you never even knew existed. When you start up the game, you are visited by a man named Kay'l, who tells you of a parallel world that need your help. The Hybrid to End All Hybrids In Omikron, you play.
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Omikron is one of the first true sighting of the new adventure game in full force, and it provides an adventure that, despite its action/fighting game trappings, delivers a story and adventure that will keep you playing until the end. It seems that the adventure game hasn't been dead at all, though - it's just gone underground, had a little plastic surgery, and kept in the shadows waiting for the time when it could reappear. "Use rug with candle"This sequence goes on for hours, until one of the believers uses the correct phrase, at which point the group gives a collective sigh, and respond with an joyous uproar of mouse clicks.
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Afterwards, the true believers in the adventure game dance a sacred dance, repeating the mantra: Handed down around the burning keyboard, the story has been told of the days when one would walk around and click on things, or use the keyboard to construct magical phrases that would unlock secrets. In our current time of post-adventure game apocalypse, it seems as though the days of point-and-click adventuring never existed.